Unity as a components-based system?
What does it mean, exactly, to say that Unity is a components-based system? Do the components refer to the CLR assemblies? Are each of the Unity components from the IDE's component menu compiled into...
View ArticleWindows Unity Native Plugin C++/CLR Crash (VMWare)
I am attempting to make a unity plugin for rendering to opengl natively. I have been able to get a mac version working but bridging c++ to Objective c is simple. I am now attempting to bridge a c++ dll...
View ArticleMonodevelop won't open, clr 80004005 error
Monodevelop will not open on my computer, even when I try to open it outside of Unity. I"ve already installed the Microsoft .NET Framework 4 and restarted my system. ![alt text][1] [1]:...
View ArticleHow does Unity call Update() etc without override or reflection?
While learning about Unity, I have some issues with how Unity works with C#. In the daytime, I'm a usual software developer, so I'm trying to really understand what Unity is doing in the backend. I'm...
View ArticleWhat .NET CLR API is supported on Unity 5?
Is .NET 4.5 supported by Unity 5 or is it just .NET 2 / subset as in 4.x?
View Articleprivate async void supported?
Is `private async void` supported in Unity c#? http://msdn.microsoft.com/en-us/library/hh156513.aspx
View Articleunity can't add reference CLR DLL
I use vs2005 to build the ClR, And add it to the Path("Assert/Plugins/x64"). Then, I use VS2015 to add referece ClR int the project, build it successfuly. But When I Run unity, the unity show " The...
View ArticleUsing C++/CLR classes in C# plugins - GetExceptionPointers not implemented...
Hi, I'm currently working on a project that relies heavily on hand tracking and I'm trying to integrate a third party C++ library into Unity. My approach is the following: 1. Wrap native library code...
View ArticleCallback from native Java to Unity's C# script has some weird (latency?) issue
I'm developing a Unity plugin that uses BLE to communicate with some device. I have implementation for both Windows (using P/Invoke to this device's SDK) and Android, which uses Unity's helper classes...
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